Student dashboard

Explore the potential of Virtual Reality with us.

This place will serve as a study HUB where you will gradually get all the (practical and theoretical) information for VR meetings.

Course timetable

*Zde vytvoříme časovou osu kurzu vč. deadlinů

  • Unboxing and setting up the headset up to November 1 2024 at 15:15
  • Testing 3 single player apps (First Steps, Tripp, We Live here) up to December 1 2024 at 15:17
  • Roblox up to January 1 2025 at 15:17

Getting Familiar with the Headset

Unboxing and First Use of Meta Quest 2 Headset

What is a VR Headset?

A Virtual Reality (VR) headset is a device that immerses you in a 3D virtual environment, allowing you to interact with digital worlds as if you were really there. VR headsets are used for gaming, education, training, and more, providing a unique and engaging experience that goes beyond traditional screen-based interactions. In the course you will use Meta Quest 2 headsets.

No description

Unboxing Your VR Headset

When you open your VR headset box, you’ll find several key components:

  • VR Headset: The main device that you’ll wear on your head.
  • Controllers: Handheld devices that allow you to interact with the virtual environment.
  • Charging Cables: Used to keep your headset and controllers powered up.
  • Instruction Manual: A guide to help you get started.
No description

​Setting Up Your VR Headset

  1. Fitting the Headset:

    • Adjust the Straps: Before putting on the headset, adjust the straps to ensure a snug but comfortable fit. The headset should sit securely on your head without being too tight.
    • Position the Lenses: Place the headset over your eyes and adjust the lenses for a clear view. Most headsets have a dial or slider to fine-tune the lens distance.
    • Comfort Check: Ensure the headset feels balanced and comfortable. If needed, adjust the straps again for optimal comfort.

Learn how to do it in this short video:

Controllers

No description

Thumbsticks are most commonly used for free movement in space or for scaling objects.
The Menu button takes us to the main menu.
The Oculus button is used to bring up the menu when you want to take a break from the application or exit it.
Battery covers
Grip buttons are used for grabbing, holding, and releasing a 3D object.
Triggers are used for selecting and confirming in the menu or for selecting a 3D object, etc. Essentially, they are similar to pressing Enter or clicking with a computer mouse.

Turning the headset on for the first time

*Kiosk plus app - doplnit

Single-player Applications

First steps for Quest 2

No description

First Steps in Quest 2 is an introductory VR app that familiarizes users with the Oculus Quest 2. It offers interactive tutorials that teach basic VR navigation, interaction, and controls through engaging activities like grabbing objects, shooting targets, and playing mini-games.

Familiarization with VR Controls:

  • Learn to use the Oculus Touch controllers.
  • Practice movements like pointing, grabbing, and throwing.

Navigation and Interaction:

  • Understand how to move within a virtual environment.
  • Interact with objects and environments.

Mini-Games and Activities:

  • Engage in fun activities that reinforce VR skills.
  • Shoot targets, draw, and play musical instruments.

Comfort and Confidence:

  • Gain comfort with VR technology.
  • Build confidence in using the VR headset and controllers.

Tripp VR

No description

Tripp VR is a mindfulness and meditation app for VR that helps users relax and focus through guided meditations, calming visuals, and interactive experiences. It aims to improve mental well-being by providing immersive sessions that combine sound, visuals, and interaction.

*Note: You are testing the Tripp app as a demo. Enter email to start the demo. No email verification required Then the VR sequence will start.

Guided Meditation:

  • Follow guided meditation sessions.
  • Improve mindfulness and reduce stress.

Calming Visuals and Sounds:

  • Experience soothing visual environments.
  • Listen to relaxing soundscapes and music.

Interactive Experiences:

  • Engage with interactive elements that enhance relaxation.
  • Participate in activities designed to improve focus and calm.

Mental Well-Being:

  • Enhance overall mental health.
  • Use regularly for sustained benefits in relaxation and mindfulness.

We Live Here

No description

We Live Here VR is an interactive VR documentary featuring Rockey, a homeless woman living in a tent in a park. The app captures the day authorities clear the park, forcing Rockey to flee and leave her belongings behind. Users explore Rockey's personal items to uncover her memories and experiences through interactive storytelling.

Personal Story:

  • Learn Rockey's story and experiences with homelessness.
  • Understand her life and struggles.

Interactive Exploration:

  • Engage with Rockey's personal objects.
  • Reveal animations and stories linked to her belongings.

Emotional Connection:

  • Experience the emotional impact of losing a home.
  • Connect with Rockey's dreams and past.

Social Awareness:

  • Raise awareness about homelessness.
  • Reflect on the broader social issues involved.

Collaborative experience

Roblox

No description

Roblox VR is a platform where users can create, share, and play games in a virtual reality environment. It offers a vast array of user-generated content, enabling interactive and social gaming experiences. Users can explore different worlds, create their own games, and interact with others in immersive 3D spaces.

User-Generated Content:

  • Explore a variety of games created by other users.
  • Create and customize your own games and environments.

Social Interaction:

  • Interact with friends and other players in VR.
  • Join communities and participate in group activities.

 

Immersive Gameplay:

  • Experience games and activities in a fully immersive VR setting.
  • Engage with interactive environments and objects.

Creative Expression:

  • Use tools to build and design unique games.
  • Share your creations with the Roblox community.

 

Course instructors

Mgr. Alžběta Šašinková, Ph.D.

Professional assistant

phone: +420 549 49 5499
e‑mail:
social and academic networks:

Mgr. David Košatka

VR lecturer

e‑mail:
social and academic networks:

Mgr. Simona Kramosilová

VR lecturer

e‑mail:
social and academic networks:
No description

No description

You are running an old browser version. We recommend updating your browser to its latest version.

More info